Feature: A* Trust Pathfinding As a Libertaria agent I need to find reputation-guided paths through the trust graph So that I can verify trust relationships efficiently Background: Given a QVL database with the following trust topology: | from | to | level | risk | reputation | | alice | bob | 3 | -0.3 | 0.8 | | bob | charlie | 3 | -0.3 | 0.7 | | alice | dave | 3 | -0.3 | 0.9 | | dave | charlie | 3 | -0.3 | 0.6 | | bob | eve | 3 | -0.3 | 0.2 | # Basic Pathfinding Scenario: Find shortest trust path When I search for a path from "alice" to "charlie" Then the path should be: "alice" → "bob" → "charlie" And the total cost should be approximately 0.6 Scenario: No path exists When I search for a path from "alice" to "frank" Then the path should be null And the result should indicate "no path found" Scenario: Direct path preferred over indirect Given "alice" has direct trust level 7 to "charlie" When I search for a path from "alice" to "charlie" Then the path should be: "alice" → "charlie" And the path length should be 1 # Reputation-Guided Pathfinding Scenario: Reputation heuristic avoids low-reputation nodes When I search for a path from "alice" to "eve" Then the path should be: "alice" → "bob" → "eve" And the algorithm should penalize "bob" for low reputation (0.2) Scenario: Zero heuristic degrades to Dijkstra When I search with zero heuristic from "alice" to "charlie" Then the result should be optimal (guaranteed shortest path) But the search should expand more nodes than with reputation heuristic # Path Verification Scenario: Verify constructed path Given a path: "alice" → "bob" → "charlie" When I verify the path against the graph Then each edge in the path should exist And no edge should be expired And the path verification should succeed Scenario: Verify path with expired edge Given a path: "alice" → "bob" → "charlie" And the edge "bob" → "charlie" has expired When I verify the path Then the verification should fail And the error should indicate "expired edge at hop 2" # Proof-of-Path Scenario: Generate Proof-of-Path bundle Given a valid path: "alice" → "bob" → "charlie" When I generate a Proof-of-Path Then the PoP should contain all edge signatures And the PoP should be verifiable by any node And the PoP should have a timestamp and entropy stamp Scenario: Verify Proof-of-Path Given a Proof-of-Path from "alice" to "charlie" When any node verifies the PoP Then the verification should succeed if all signatures are valid And the verification should fail if any signature is invalid # Path Constraints Scenario: Maximum path depth When I search for a path with max_depth 2 from "alice" to "charlie" And the shortest path requires 3 hops Then the search should return null And indicate "max depth exceeded" Scenario: Minimum trust threshold When I search for a path with minimum_trust_level 5 And all edges have level 3 Then no path should be found And the result should indicate "trust threshold not met"